Campaign Feats

Midian Related Feats
Midian Descent
The blood of ancient evil Midia runs in the player’s veins, no matter how thin. The DC’s of all spells and effects of the player casts are at plus 2.
Requirements: Level 1, Caster, may not take Ruthani blood feats.
Midian Heritage
A stronger strain of Midia lingers in this players veins, usually a Zhondish, Ur-Nammu noble, or Tartessan merchant. The magical power of Midia swirls in the player, powering his magic. All spell damage dice are upgraded one die i.e. D4 to D6 .
Requirements: Midian Descent, Caster, may not take Ruthani blood feats.
Midian Legacy
Midia’s magical legacy empowers this player. As a result, he may cast one extra spell of each level available to him per day i.e. a first level wizard may cast two base spells per day instead of just one.
Requirements: Midia Descent, Caster, may not take Ruthani blood feats.
Midian Pure Blood
By chance or connivance, this character’s strain of Midian blood runs pure. The magical might of ancient Midia surges through his veins. He may substitute his Charisma score for his prime casting stat. If Charisma is already their prime casting stat, it rises by 2 points.
Requirements: Midian Legacy, Midian Heritage, may not take Ruthani blood feats.
Dark Pact
Midian warlocks were famous for their powers. This feat allows a warlock to add+2d6 to the damage of his Eldritch Blast.
Requirements: Warlock, Midian Descent, may not take Ruthani blood feats.
Blood Pact
Some Midian Warlocks achieved unheard of power. This feat allows one extra invocation per level of invocation available.
Requirements: Warlock, Dark Pact, may not take Ruthani blood feats.
Unholy Pact
The mightiest Midian Warlocks were able to produce incredible Eldritch effects. The character may add one extra invocation to his Eldritch Blast.
Requirements: Warlock, Blood Pact, may not take Ruthani blood feats.
Dark Will
This feat allows a Tainted character to ignore the Taint Penalty to Wisdom.
Requirements: Wisdom 18+, Taint 4+
Unholy Secrets
This feat treats the casters prime ability score for determining bonus spells, effects, and bonuses as if it were one level higher, i.e. a Wizard with a 17 Intelligence would be treated as if he has a 19 Intelligence for purposes of determining spell saves and bonus spells. This feat may be taken at any level and stacks with the Prodigy feat. A Warlock with this feat gains one extra Invocation whenever he gains a new tier of Invocation, i.e. a 1st level warlock would know two least invocations.
Requirements: Caster, Non-Good Alignment
Blood of Heroes
This Feat represents those who are descended from the bloodlines of the greatest, god-touched heroes. The player may re-roll any one roll per day.
Requirements: 1st Level, Good Alignment
Luck of Heroes
Heroes are inherently lucky. +1 Luck Bonus to all Saves.
Requirements: 1st Level, Good Alignment
Luck of the Gods
Those who have been marked by the gods for great destinies have advantages lesser mortals can only dream of. Once per day, any one roll may be declared as a natural twenty. This must be announced prior to the action.
Requirements: Good Alignment, Luck of Heroes, Blood of Heroes
City Born
Those born in the City of Crypts tend to be of the hardiest, most adaptable sort. This feat gives the player +2 to Survival, +2 to Knowledge: City of Crypts, which becomes a class skill, +2 to Fort saves, and Midian C as a starting language.
Requirements: 1st Level
Ruthani Pure Blood
The Ruthani tribes are the most ancient human culture still in existence and their heritage of druidic lore and devotion to nature are legendary. A Ruthani druid or ranger may add their Charisma bonus to the DC’s of their spells.
Requirements: 1st Level, Druid or Ranger, may not take any Midian blood feats.
Ruthani Heritage
The Ruthani tribes are the most ancient human culture still in existence and their heritage of druidic lore and devotion to nature are legendary. A Ruthani druid or ranger may treat their prime casting stat as +2 for all purposes.
Requirements: 1st Level, Druid or Ranger, may not take any Midian blood feats.
Ruthani Primal Power
The Ruthani tribes are the most ancient human culture still in existence and their heritage of druidic lore and devotion to nature are legendary. A Ruthani druid or ranger may upgrade their spell damage dice by one step.
Requirements: 1st Level, Druid or Ranger, may not take any Midian blood feats.

Campaign Feats

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