City of Crypts

Ashok's Return

ABA’s – Micky – $5, Rob – $15, Will – $10, Eddie – $0, Ian – $0;

Rachel looks at Keira and says she is not happy with her. She needs to sit down and listen. She has fucked up things hard, Rachel has worked on things for 30 years and she has screwed things up. We have one try to fix this and she vanishes. A messenger shows up from Lord Jack asking for an audience with us when we have a chance. Outside we see a man in Terak Nomad robes that is a lycanthrope that bears a striking resemblance to Lord Yogurt. He says alright lets go and leads us into the city which looks kinda crappy and lots of guards dressed as terak nomads for the most part. Lots of people going in and out and a fair number of people that bear a resemblance to Lord Yogurt. And leads us to a large building and a large central room with a big table and maps, a big guy handsome and dressed in terak nomad robes. He introduces himself as Jack and we talk to him about killing faithless. Jack charms Keira for a meeting later and recommends we go see Sovan in the Tower of Divination. And we do.

We ask him about what we need to do to make Rachel happy. He says that we have to talk to Zhon about getting the Mideans back on board. Talk to Princess Moon to talk to Mhoram. We head to go talk to Urza at the Tower of Universal Magic for the Princess. Keira gets them to enhance her mask and we ask about items. During the night she goes out to try and start a cult but runs into problems. Outside the town are refugee camps and she tries again out there with better luck. She does have a run in with some chaos monger but hits him with the chaos staff which laughs at it. We head out the next day to go find the temple of Zhon so Lord Yogurt can talk to him. On our way we get attacked by faithless. We end the fight when Asheron makes all of them nauseous from noxious blasts and we kill them all. – 100gp each – 24 faithless ears.

We continued on to the temple of Zhon, it looks like it exploded from the inside. It appears devoid of all life, the altar is centered and there is a large black stain in the center of the room. We make a chant to Zhon and drop some of Lord Yogurt’s blood on the altar and we summon up lord Zhon. We asking him what he wants to free the Midean’s to work for our side, he asks us to basically owe him a favor at a later time and it screws over the Talathos. Keira asks for his help. And we all agree to due so, he takes Rob’s death mask, puts it on the altar and it turns Mithral.

“The party of the first party, Grugnir, Asheron the Gnome, Nimok (formerly known as Thorax), Valeera Scourgeborn formerly Princess Keira, do hereby acknowledge that after the completion of their task of preventing Mhorkhall from using the power of the unborn from forming a new avatar that they shall perform for me, Zhon, one service to be decided by me at my discretion that will be within their physical, mental and moral abilities, not to exceed their mortal capacities. In return, I, Zhon the Pale Lord, do hereby agree to use my hidden asset to bring the midean houses that are allied to the coalition back into the fold and keep them there.” We agree, prick our fingers and sign the paper that appears from the goop.

Zhon vanishes, a figure comes out and grabs the mask and puts it on. Ashok the Great, former Avatar of Zhon, is now the Emperor of Midea again again… He tells us that its time to go. We follow him out and there is Torak WhiteEyes and he says ” its funny how things come full circle”. We head back towards where everything is now, and Ashok says his one comfort in all this will be the look on Jack’s face.

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Tower of Blood

We prepare to go to the tea party with the Princess (which Asheron thinks is a naga or snake blooded somehow). The columns outside are carved with snake motifs, doors and walls as well. We knock and a bald servant answers. They lead us out to the garden, the water in the fountain is drugged but we all shake off the effects (Grugnir sparkles for a second). New servant comes to get us but it isn’t the same guy, he just looks the same. They ask for our beverage choices and bring them and a few minutes later, three identical naked girls come out (enchantment and necromancy on them) and start playing music. Princess Kastanel il-Balak, one of the first founding families of the midean empire, a great house. Some guy comes in and sits down near us and doesn’t introduce himself. He says the princess told him to meet us. A little while later four guys carrying a litter bearing the princess (smoking hot) comes in. (SNAKEY CHICK!!). Interested why we (touched by the gods) are in her pissant town, because it was closer. She wants to offer us stuff since we are in power. We ask about the City of Crypts.

15 years ago a pyramid exploded, undead started ranging, gnolls everywhere, a huge chunk of the city was killed (half the population) and the others pulled back to the once dry lake which isn’t anymore. Rebuilt walls and everything, an individual proclaiming himself as “Prophet/messiah/ foretold one”. No one knows who he is, not midean descendant, demons and undead obey him, including the 5 faceless lords. Jack is his hated enemy, he rules the humans and survivors in the city. There is a sort of war going on in the city now. Talzonnis (the foretold one) – means child of vengeance – ruling out of the palace of emperors with the pit fiend there is his general. The faceless lords only followed the Dark Queen (must be a representative of Morhkaal then). He has restarted the Dark Realm. The towers moved to the new part of the city, Jack talked to the keeper of the tower of ancient magic – Prince Rahk-maal. The towers aren’t functioning as they used too (their powers are being blocked by him and vice versa). Jack has called for heroes to come and help the city. She wanted me to impregnate some Halfling girls so that she could eat my grandkids. We leave after Asheron tells her that he will remember this.

We go to the palace to get Keira’s mask, we get in because Thorax is a lord here now (Lord Yogurt). Asheron makes a deal to get us to the City of Crypts, we walk through a gateway to end up a half a day from the city. We enter a gateway with Ythrag serpent glyphs and the castery types open the portal and send us on our way. We step through and find ourselves in the midst of ash and dust in the Bastion of Despair. An eerie presence is near us, a short guy steps out wearing a mithral death mask and exquisite mithral robes. We hear a disembodied voice (childlike), if we came here before we were ready it could be very dangerous. The betrayer knows we are here, thaos the son of Zhon, he has sent a number of faithless after us, thaos is talzonnis in a mortal form working for Morkhaal to get vengeance on everyone he hates (everyone really). A dozen guys in midean bronze armor come around with war lizards for us to ride. The guy is Vashaan al-Malik, emperor of midea, the child emperor. We ride toward the city and we see signs of camps, watchfires, smoke over the city and he talks to Lord Yogurt about how he hates Jack but keeps running into his kids and grandkids. Keira finds out a secret about the blood tower from Vashaan and then gains a skill power (roll two dice every time she does a skill check), and we pick up the pace as the faithless are at our heels. Tower of Necromancy did not move, he asks where we want to go, the tower of necromancy, midean stronghold – Great citadel of Ashok the great with the combined might of the midean houses, or the temple of gentle repose where Jack is set up. We decide to go to the Temple of Blood. Blah blah blah, stuff happens, tower talks and is all wibbly wobbly and non dimensional. Keira wants to change but stay the same, tower tells her to start all over. The tower fixes the gnome (the fleshcrafting was imperfect), and then Keira decides what she wants and Rachel shows up and says that’s it? She says yes and Rachel tells her that she would get the same package that Jack had.

Red glow covers Keira and she turns to gloop for a bit, then it pops and she is back but looks no different. Rachel looks and asks if she got everything she wanted. “I didn’t get everything I wanted but everything I asked for.” She has the Oramite symbol of the Crowned Pheonix on a burning throne on her now – symbolizes rebirth. She also has the symbol of Rachel intertwined with the pantheon symbol she already had on her.

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Talk with Chaos

Standing before the door, the rogue checks the door and says he isn’t sure but he thinks its clear. Nimoch tries the door and blades come out and cut him up a little. But the door opens and we see two statues and a raised dais with a sarcophagus. We enter and the rogue finds a trap on the dais. He disarms it but someone coalesces from the tomb four ghouls four wights and two clay golems come forth. We kill them all and loot the room. Mummy in the tomb – +2 midean bronze armor, +2 unholy mace of bleeding, +2 electrum death mask, ammy fire resist 15 turn resist 5; coffin – elven longsword (it starts speaking in elven) – it insults grugnir’s stench and tries to get Asheron to jump, +3 longsword reptile bane +2d6 vs reptiles (extra +1), +2 shortspear, 2 potions of mind reading, 35291 copper, 63120 silver, 10942 gold, 372 platinum, 2 150g gems, 2 250gp gems, 4 500gp gems, 2 1000gp gems, 3 javelins of lightning, bag of holding V (for rob), staff of black/red metal with a red glow that keeps changing its schools of magic and whether it is magic (chaos). We divvy up loot from the tomb. Gold total:210,706 – 50K each, 10706 for the cleric.

Asheron tries to pick up the staff but it says hell no. It says it will have to deal with us and calls up a glowing red stone and says none of us are chaotic. It will travel along with us and we will try to sell him to a chaotic person. We agree and ask what he can do – Staff of the Chaotic Mind he gives a random stat bonus or penalty every day and has a random chart for stuff – pain in the ass. We head back and sell stuff to the blackmarket and then head back to our house to recoup and get ready for Asheron’s tea meeting and a party the next night.

While we sleep the staff starts glowing and says it is to be a bridge for us to talk to someone. We talk to the current proxy of Tithys about the possibility of how we are being screwed. The Unborn is a host of divine energy left from the last talthos unborn god, the eaten gnome god, the mideans etc. If we go there since it is at a weak point in the far realm we can become the new Morhkhall, become 4 new gods under his control, and the gods all have plans for it. Other option is for us to get an Orham artifact and talk to him. We decide we are going to stay for the tea and the party and then head to the City of Crypts.

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Tricked by a Prostitute

We clear things up and head to the left at the first door. The door was trapped but our rogue evaded neatly. The room behind has a sarcophagus in it that had a specter pop out of it before anything could happen. We kill her after a short fight and investigate the sarcophagus. While we are looking, outside in the hallway four Mohrgs materialize near the half giant archer while he is alone. Inside the sarcophagus is loot, 80 gp of copper, 720 of silver, 1200 gp, 1800 gp in gems, (3800gp), 2600gp jewelry, bronze death mask worth 4000gp (10400gp).

Grugnir almost drops when the Mohrgs swarm him but we get in and save him and defeat the Morhgs. We then proceed to the next door. Behind is another Sarcophagus and the room is clear to explore. Inside the sarcophagus is moldering corpse and 60gp in copper, 500 gp in silver, 900 gp, 2 arts worth 1800 and 3000, (6260gp total).

Continueing on to the next door to the left. More of the same with a mummy in the sarcophagus. Defeat him, +4 turn resist ammy and 15 fire resist, +2 midean bronze armor, +2 midean unholy glaive, Iron midean death mask +2ac, 1500 gp in silver, 500 platinum, 1 scroll – flesh to stone, fear, wall of iron, necklace of fireballs 7 beads (type 6), 2 healing potions 12d6, bracers prot +4.

Over to the right side we check and there is another room as the others with a green glow coming from the sarcophagus. We head in and a witchfire (hag undead) and she asks us to get out of her home and we basically intimidate her. We agree to free her in exchange for her stuff and her going to city of crypts to necromancy tower. She gives us a tiara (1600g), Jeweled boustie (2700gp), elven silk robes (3600gp), +2 shield, 320gp, 1200gp. The next two rooms are the wives of the master (a mummy cleric).

Next room the same as last with wisps of black smoke coming from the sarcophagus. We open it and inside is a burning corpse. Loot it: 400 gp, 3000gp, 2000gp, jewelry – 1500gp and bronze death mask 2500g, 2 art – 2500gp and 1800 gp, 1000gp rare perfume, 2000gp in spices.

Next room the same with another smoking sarcophagus. Inside is a gaunt figure writhing on fire babbling something about some bitch got to her and then combusts. Looks like what the witchfire could do. +2 human leather armor, boots of haste, +2 bracers of prot, +2 cloak resist, 600gp, 2000gp, 5000gp, statue worth 1500gp. Witchfire is gone, she lied to us obviously.

Total gold – 59800gp _whatever armor and weapons sell for

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The Kiera

Creating a Kiera

Type: The creature’s type changes to “kiera” (augmented).

“Kiera” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). Most kiera’s were once humanoids, fey, or monstrous humanoids. A kiera uses the base creature’s stats and abilities except as noted here.

Abilities

  • Darkvision 60’
  • Lifesense 60’
  • Natural Armor improves by +2.
  • Channel Resistance +4
  • DR 10/Magic
  • Resist Cold, Acid, Electricity 10
  • Fast Healing 10
  • Undead Immunities
  • Change all Hit Dice to d12s. Use your Charisma modifier to determine bonus hit points (instead of Constitution).
  • A kiera’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Weaknesses
Some evil powers that specifically target holy, good, and life oriented targets may affect a kiera. Channel Negative Energy can be used as Turn Undead on a kiera for example.

Special Abilities
Save DCs are equal to 10 + 1/2 HD + Cha mod.

Imbue Life (Su)
A number of times per day equal to the kiera’s HD + Cha mod they can Imbue Life into a target granting them 1/2 of the keira’s Fast Healing for 1 round per the keira’s HD. By expending 2 uses the keira can instead crate a 10’ Aura that grants allies within 1/2 of the keira’s Fast Healing.

Children of the Light (Su)
Once per day, a kiera can call forth 1d4 Celestial Weasel Swarms, 1d4 Celestial Eagles, or 1d6 Celestial Wolves. These creatures arrive in 2d6 rounds and serve the keira for up to 1 hour.

Create Children (Su)
A kiera can create a Childer by two methods. Either by having children through normal child birth or by imbuing a part of their essence into another. The method of doing so however is unknown at this time.

Divine Inspiration (Su)
A kiera can bring their divine inner light to bear when attempting to inspire others and sway them. This ability requires line of sight and hearing and all targets must succeed on a Will save to resist. This increases the kiera’s reaction step on the Diplomacy table by three and works as the Mass Suggestion as well (as mass suggestion at caster level 12th).

Scourge of the Pantheon (Su)
Any creature hit by a kiera’s melee/natural attacks gains two negative levels, regardless of immunities, if they are an enemy of the Pantheon. This ability only triggers once per round, regardless of the number of attacks made.

Change Shape (Su)
A kiera can use Change Shape to assume the form of a Eagle or Wolf, as Beast Shape II.

Energy Form (Su)
As a standard action, a kiera can assume a positive energy form at will (as gaseous form at caster level 5th), but can remain in this form indefinitely and has a fly speed of 20 feet with perfect maneuverability. It resembles motes of silver and gold.

If reduced to 0 hit points in combat, a kiera assumes a positive energy form (see below) for up to 2 hours and attempts to escape. It can normally travel up to 9 miles in 2 hours. Additional damage dealt to a kiera forced into this form has no effect. Once at rest, the kiera is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at their normal rate.

Shadowless (Ex)
A kiera casts no shadows and shows no reflection in a mirror.

Spider Climb (Ex)
A kiera can climb sheer surfaces as though under the effects of a spider climb spell.

Ability Scores: Str + 6, Dex + 4, Int + 2, Wis + 2, Cha + 4. Similar to an undead creature, a kiera has no Constitution score.

Skills: Kieras gain a + 8 racial bonus on Bluff, Perception, Sense Motive, and Stealth checks.

Feats: Kieras gain Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, and Toughness as bonus feats.

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Empire of Shadows

ABA’s – Micky – $15, Rob – $25, Will – $10, Eddie – $0, Ian – $10

We head toward the palace of the Emperor. Outside is a giant statue of Julian Childes the First Emperor of the Empire of Shadows. We enter, serving girls bring us drinks and a man walks in. He says welcome to the city he expected us to go to the City of Dragons instead. We introduce ourselves and he introduces himself as the chancellor of the empire and warn us to be prepared to meet the emperor since he takes some getting used to. They were warned about us coming and being servants of the gods, they wants us gone as soon as possible so we don’t bring agro down on them. We enter the throne room and are presented to the emperor.

He asks us to call him King Jason instead. He offers us land and title, the princess turns him down and then renounces her family name in front of him. She asks as a favor for a platinum death mask. He offers to make her a member of the inner court but she turns it down. He is offering to look out for her but she is too proud to accept. She warns him that if Emperor Gall doesn’t support him then the pure blooded tiefling girl will be putting herself up for the job. He is going to think about it, the vizier starts writing scrolls, Keira turns down being included in the Emperor’s family to stay out of all the midean deals, pacts, politics, etc. We all turn down title and lands except Nimok. We go to the house that the emperor set aside for us and get ready for the party tonight. While Keira is getting her massage a white light infuses the building and we break in to the room to see if she is okay. She is there getting a massage and does not notice the mithral masked man on the window ledge behind her with white light coming out from his eyes.
He looks at us and says “Lady Rachel wanted him to look up on us, but we do not need assistance” He is marked by Rachel (they all have white eyes but he is not Torak). Rachel is happy with her decision to renounce her family. Her grandfather has a replacement for her already but that’s his problem not as much ours. No one crosses Khaskasar and lives, except him (said gleefully). He was a former emperor of Midea that switched to the good guys and works for Rachel now. He leaves.

We get our new clothes and head to the party. An undead woman asks a bunch of questions of us and leaves, 10% of the party is undead. Asheron detects someone at the party has naga blood. We get on with it. The vizier walks up and says a high priestess wants to talk to her, she asks which religion, she gets the run around, finally gets an answer, Talathos. We all receive about 2500gp in gifts from the party people. We go to head out and start killing things but look at magic items first. They carry nothing past +1 items, the rest get turned in to the city but there is a thieves guild operation outside the city to get things and sell stuff. We head back to sleep before heading out. The next day the princess goes to turn in her treatise on running the empire of shadows better.

Asheron gets a message from princess lady Castonel from house Il-b’lak. It is a note requesting my presence at her place one evening for entertainment and refreshment. We head out for the day to get to killing. We enter a tomb and it smells vaguely of cinnamon. It is the tomb of a lesser priest.

There are statues in the front of servants that are not alive, dead or undead. They are people held in stasis to be used in the afterlife. Asheron figures out how to activate one of them and commands her to follow us for now. We go ahead and start heading into the dungeon. The first room has six mummies in it and a floating ball of organs and tentacles. We clear the room and heal up.

“I will hit you with gnomish bolts of warlock fury.”

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Lifepire Stats

No Con Score
Hit Dice changes to d12
Darkvision 60 feet
Life Sense
Immunity to Mind Effects, poisons, sleep, paralysis, stunning, disease, death effects and bleed
Immune to effects that require a Con save unless it also affects inanimate objects
Fast Heal 2
No need to eat, sleep, or breath

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MICKY IS SPELLED MICKY

Not Mickey or Mieky or Mikey. It’s Micky.

Group loot:
300g, 112 gold minions, 145g Inn Fund

Sell Bait
1 Scale Mail Armor (Dr 2/-)
Platinum Alchemical Brazier: doubles the effects of alchemy
Midian Tablets: contains the spells Wrack, Red Fester, Rotting Curse of Morkhal, Love’s Pain
Chalice of Morkhal: 1 neg lvl to good, heavily gemmed, fill with blood and drink for effects

Wand of Disrupt Living: 1d6 20 charges (Moose and Phil have it, they became rogues)
6 days food
6 days water
3 Undead Worms barrel
10 Undead Worms barrel
10 Undead Worms barrel

THERE IS NO ONE THIS ITEM IS BETTER ON!!!Cloak of Insight + 2 Insight AC bonus, + 2 Insight bonus to Wis Skills, + 2 Insight Bonus to Saves (Rob)

Amulet of Winter’s Grasp-2d6 Cold to attacks, Cold resist 20, Fire Vulnerability (Eddie) (Are you keeping this item?)
+2 Great Axe +2d6 Fire, Fire resist 15 (Eddie) (Are you keeping this item?)
2k gold each

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"I never get what I want, just what I ask for" - Princess Keira

“Naga’s are the best. I love snakes!! I just think about their tendrils all day long!!” The last gnome…

ABA’s – Micky – $5, Rob – $5, Will – $10, Eddie – $10, Ian – $10
We head off to go see the Pantheon. As we enter there are a few people waiting, 2 women and a guy all in armor. They look at Thorax and say “greetings champion of the Pantheon, we will give you what council we can.” He says he is there to see what the pantheon needs of him he is not there to ask anything. We have a second chosen of Zhon in the party (has to be Celestia, Moose or Phil). Keira’s grandfather is the Chosen of Zhalkar. Keira talks to them about asking for their protection in return for not raising her kids to be worshippers of the Talthos. They do not answer right away, they mention that she has been opening herself up to the Far Realm frequently. It can look back through to her and is a slow path to corruption. Mhorkall pulled up stakes and considered everything a failure when the Talthos failed to deliver. He took his favorite tools and left. They want the line of Heroes from Keira to function for them as they functioned for Mhorkall.

In return for their protection they want a decision on whom to represent. Blah blah blah, Mikey deals… The end deal is that Keira becomes the Scourge of the Pantheon, gains the protection of the Pantheon, her soul back, raise her children in the Pantheon but not automatic followers, Fight Mhorkall with the ability to sense and see Far Realm things, Gain the abilities and advantages of being a vampire without being one. Whings about lost hopes and dreams. Eraine leans over and kisses Keira on the cheek and there is a glow and then a sharp pain as the thing in her head is ripped out. The Robe of Shadows transforms into a white robe with five interlinked circles. This symbol is also on her cheek with two crossed swords through them (a new symbol). She also goes over and kisses Thorax on the cheek. He now has a symbol on his cheek that is the Pantheon symbol with an upraised hand in it.

We leave the Pantheon and head to go see Mhoram. A wave of hot energy passes over us as if something immensely powerful is mad at us but nothing happens and we continue on. We find ourselves in a large courtroom. The doors open and Zhon walks in and sits at the prosecution table and looks at us. He looks at Keira and says he is not terribly pleased but not displeased either. She screwed over his brothers and sister which amuses him but sad that she didn’t come to him for a better deal. She complains that he takes all the credit which is a deal breaker for she is arrogant and ambitious. We are on the cusp of what we are supposed to doing but we need to power up. He will give us something important. He pulls out an ornate scroll which he hands to Asheron, and says break the seal open if it looks like we are going to be wiped out. He also recommends that we look for trouble around the City of Shadows to power up ourselves. We wake back up on the altar in the temple of Mhoram.

We feel awful (except for Thorax who feels fine since he has blood of Heroes) and go healing. The priests bring us food and heal us up while being amazed that we came back. As we leave we notice that Thorax has another symbol on him, an eyepatch symbol on his shoulder – the symbol of Jack. We get to the inn and find the top of the inn exploded. The innkeeper tells us about some woman with razor swords and two crocs broke in and fought , bilebite and she ran off, the cleric was dead but she woke back up after a few hours. Moose and Phil tell us what happened and then bring us to meet the cleric at some hovel down the road. We figure that she is the other Zhon follower and Bile bite left with the other woman.

We head to an inn to hire a rouge, the Blackpool Inn. We meet a rouge named Jaspar the Blade, he wants an equal share of the loot. The next guy wants the same. The next is a girl with a Terak Nomad mask, she has some useful info and is willing to work for a cut of money and items that are rouge specific or an option for taking other items that we don’t want. We hire her on for a trial basis. Thorax feels a shiver up his spine as a big guy comes walking over. We get a new inn and spend the night, we are attacked in our sleep. We fight them off and take a number of prisoners. We ask who hired them, no one, they are thieves that were trying to rob us from us throwing around a lot of money. We search them and turn them over to the authorities (10 short swords, 10 leather armor, 90 gold). A messenger comes to see us and tells us that we are wanted at the palace, the Emperor wants to see us.

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Loot and Legacy Item Update

Eddie: 1) Studded Leather Armor + 2, 5 DR/-, and + 2 Dex. 2) Glowing Gem (puts into his forehead) + 2 primary stat, 1 bonus Psionic featdoubles bonus PSP’s.
Rob: 1) Razor Sword + 2, Power Attack Feat, +1d6 Bonus vs Non-Human. 2) Bloodsteel Breastplate + 2 (Immune to Bleed), counts as light armor, max Dex bonus 12.
Micky: 1) Elven Silk Robes + 3 AC untyped, + 2 primary stat, 10 Elemental Resist(Set at beginning of combat). 2) Weird Metal Staff + 2, + 4 spell DC’s, Wizardry 1,2,&3.
Ian: Bloodwood Staff + 2, channel Eldritch Blast and can dual wield it, can sacrifice 1 attack to do a burst, ten foot radius, doing 1/2 damage, Save Reflex DC 10
Cha mod+level. Studded Leather Armor + 2, 25% evasion, + 2 Dex (human skin armor)

1 Scale Mail Armor(Dr 2/-)
+2 Great Axe +2d6 Fire, Fire resist 15
Robes of Shadow Magic +2 AC, +1 Int, +1 Dex, Spells gain Shadow Descriptor(Damage is half normal, half Shadow, DC’s +2)
2 Pink Ioun Stones
Cloak of Insight-
2 Insight AC bonus, 2 Insight bonus to Wis Skills, +2 Insight Bonus to Saves
4 uses-Dust of Appearance
Amulet of Winter’s Grasp-
2d6 Cold to attacks, Cold resist 20, Fire Vulnerability
8,000 GP in coins and goods.

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