City of Crypts

Leave him buried!!

The orc was right.
Sun 8/2
I woke up the next day refreshed and feeling much better. And not only was the storm over with but the body was nowhere to be seen! We headed out and continued west. By midday we saw something burning in the distance so we decided to check it out.

We found a burning caravan off the beaten path where there was a man putting things into a fire. Concerned those “things” might still be breathing we rushed down to get a closer look. When we get closer we hear muffled cries from under one of the wagons which we initially ignore. No telling if crazy fire pants man is gonna jump yet.

The guy is putting any random item he picks up in the fire including spoons. And we he greets us he offered us tea. I wasn’t about to drink anything he had to offer but my companions accepted. But it was confirmed he was on the crazy train once he brought out cracked tea cups filled with sand. Matters were further reinforced when he introduced us to his beautiful wife. A corpse.

While the group is dealing with crazy fire pants I went and talked to the man under the wagon. He’s a heavy set fellow who starts whining right off the bat. But he’s dying of thirst and stuck under a wagon while his companion is ignoring him. So I figure he’s entitled.

The guys get him loose of the wagon (which he apparently got stuck under while hiding from the Faithless raiders) and he introduces himself as Saeliesh Murthadi. He’s a merchant from the Arad Empire travelling to the City of Crypts and offers us 50g each if we transport him safely to Dustburn. Considering I’ll need some start up money I agree and thankfully the rest of the party does as well.

But that’s when I consider crazy fire pants over there drinking his sand tea. I asked if anyone knows how far we are from the closest town and the cleric pipes up, “7 days exactly” (which surprised everyone, including our half-orc survivalist). And then I checked on our total rations and water which could be stretched if we had to.

The party decided to leave the crazy guy behind and didn’t want to waste resources on him. But I figure I’ve got the food and water to keep him alive and the space on my riding lizard. Only I don’t trust him to ride with me or sleep with us. I try to explain to him that if he lets us tie his hands then I’ll bring him, but he doesn’t go for it. He’s crazy enough to think a corpse is his wife but sane enough to not be willing to be tied up by a Wind Runner Halfling. Go figure…

Sidebar: The Talathos box is in a sack tied to the monk’s lizard

Group Loot: 50g goods, 1 riding lizard, 2 rations

We continue on and the half-orc finds us some shelter in an area covered in rocks, ash, and sand. Retiring, I start dreaming. Forewarning, any time someone feels they have to include a dream in their logs they are either pretentious or the dream was supernatural. I am the latter.

Dreaming: I’m on a couch with black velvet and silk drapes and there are two smoking hot chicks rubbing my hair while feeding me grapes and pour me wine while calling me master. They’re just so glad I came by to visit because they don’t get visitors. They ask where I’m headed while molesting me (which I didn’t mind) and I tell them Dustburn. They start to ask me where it is but I don’t know and honestly didn’t much care about anything beyond the two girls rubbing their hands all over me.

So right at the good part of the dream things start to get creepy. Doesn’t that always happen?!?! It gets darker and off putting in the room. And that is when I realize that there’s no real light source, just a weird greenish glow. All of a sudden I hear a strange hissing from the girls and when I look at them they are wearing death masks. As they say that I look plump and delicious I wake up screaming in a cold sweat. Fucking hate this place…

I found strange, thin finger like marks (bruises) on my body and red welts on my neck. The group tries to figure out what happened to me but we got nothing.

The next day we set up a mini camp midday to rest from the heat. However it was interrupted by a group of Dry Husks that attacked us. They were very easy to hit, making almost no effort to dodge. But did they ever take a long time to take down. They actually dropped our cleric in the middle of the fight and we almost lost him.

But the odd part was that crazy fire pants guy was one of the Dry Husks that attacked us. We hauled ass out of there to make camp in some ruins we found far away from where we were. The monk starts asking about why that specific guy had been turned into a Dry Husk and whether “they” were after us (I’m not sure who “they” are, should have asked…). My personal opinion is that it is an ongoing effect from the Talathos box, kind of like a light tower.

While we’re discussing the box the merchant over hears us and chimes in that he can show us to some merchants who would be willing to pay good money for items that that. For a small commission (of course) he can show us to the right people in Dustburn.

The group however seems adamantly set upon destroying the item so we all turn in for the night after we’re done. Several hours later however we are woken to the sound of singing in the distance. When the cleric announces that it is a Talathos hymn I move stealthily out to scout for the sound.

However as I moved out (thinking my companions were right behind me) the group stopped, not wanting to leave the box unprotected. They woke the young boy and merchant (no realizing the little girl was missing) and debate over what to do. The creepy kid ends up grabbing the sack holding the box and they followed me out.

However a few minutes passed during that time which lead me to two realizations. It firstly put me into a moral dilemma and secondly made me rethink how far I should scout out again if I can’t see the rest of the party behind me.

About fifty feet out I found a large fifteen foot tall statue of a bearded man, tilted to the side and half covered in sand. In front of it is the little girl singing the hymn, which leads to the moral dilemma. She’s obviously being twisted and turned by evil forces. And out here there’s no telling how much trouble that could cause. I remember what happened to Master Talonius Constantine when he read that forbidden book. Countless apprentices died. Yet if I kill the little girl now my Lord would be angry with me for not discovering the why of this first.

Making a snap decision I whistle for the group so they know my location and walk out to talk to the little girl. The girl is looking at me expectantly (she stopped singing when she heard me whistle). When I asked her if she’s talking now she says that she didn’t realize she’s been out of it for days at all.

I asked her to touch the statue and nothing happened when she did. And when I asked her where she knew that song from she said it just popped into her head. So I did the obvious and asked her what else was popping into her head (note that my primary concern is that it will pop into her head to slit my throat while I am sleeping). She said that she had been thinking on how this place was once green and dotted with farms but that it’s all gone now and isn’t that weird?

The group arrives shortly after and I test her twice more by speaking to her in Midian C (which she doesn’t recognize) and having her hold the Talathos box. She said that it felt creepy and warm. Warm… I didn’t catch that before. I don’t remember it feeling warm. I’ve got to go touch the box again damnit. I’m the only one in the group who has had direct physical contact with it.

As we left I examined the statue more closely and could make out some Midian Cuneiform in Midian C and B at the base of it saying the word Kashgazar. We head back to camp and go to sleep.
The following day we continue on westwards where I suddenly smell something delicious. Really delicious! We debate for a while whether we should go out of our way for my nose because the monk really does not want to go. He thinks I’m delusional. (Gotta watch the monk too now. I’ve heard stories how people kill people they think are crazy out here in these lost Midian lands.)

Anyways, the kid points out that it might be Faithless cooking people and I say they might have innocents there. Which I already assumed it was people cooking and really just wanted a fresh meal. Was thinking too much on my stomach. Should have gone straight to saving people.

When we find the fires there is a group of Faithless roasting people for food (omg it smelled amazing!). We jump them from behind and drop them quickly and decisively with no losses to ourselves. However we were too late to save most of these people as there were only 3 survivors (1 in the end as two died in their sleep from their injuries).

On the upside the wagons hadn’t even been looted yet and were in perfect condition. I did think on whether it was right for us to take everything considering it technically was owned by the pilgrim who survived. But then I realized that it had already been stolen by the Faithless. So when we killed the Faithless we were totally justified in taking the Faithless’s possessions as our loot. Plus the pilgrim should be happy we’re feeding him, that we saved him, that we healed him (well the cleric did), and that we’re conducting him safely to the next town. Yes. He should be grateful even!

Group Loot: 140g goods, 4 days rations, 6 riding lizard, 6 wagons

The next day we wake up with no problems and head west. It’s then that we finally discuss the pace that we’ve been keeping and decided to start going faster to cut the travel time down to 3 more days instead of 4.

Lore Sidebar: I forgot that the monk told us that the Faithless are difficult to hit due to the unholy runes and sigils burnt into their flesh dedicating them to the Death Wyrm.

Later in the afternoon we come across a wrecked caravan and can hear someone calling for help. Upon examination there is a man buried to his neck crying about what the Faithless did to him (with hindsight I should have realized the Faithless would never leave someone alive unless it was for a very dark purpose).

While the monk was digging them out I saw an interesting method of religious indoctrination by the cleric. When the survivor said that Voxis (his god) was a dick for getting the three druid goddess knocked up he converted the pilgrim’s beliefs. He asked the man that if he had the opportunity to sleep with three of the most smoking hot goddesses wouldn’t he do it? And 3 of them no less (snicker). Watching the man nod as the light when on behind his eyes made me see that the cleric has serious potential to convert many to the worship of the Talazhon.

The reverie was interrupted when the man (the buried guy from before my tangent) leaps out of the sand attacking the monk. He’s screaming now and we can see that is body is infested with strange worms with gnashing teeth burrowing through his body. And that is when the Flayed Husks leapt from their ambush in the sand to attack us.

Lore Sidebar: They are called Flesh Worms and are an infestation created by Midians to create ancient monstrosities. A favorite tactic was to use them as “bombs” by catapulting them into their enemies.

The fight goes smoothly and we end up finding a small chest with 60g in it.

Total Group Loot Total: 250g, 7 riding lizards, 6 days rations, 6 wagons

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A Clash of Steel & A Welcome Greeting

A cleric and a young child are alone together in the desert. Really? No priest jokes? Not even one?
Sun 7/26

Where to begin… It’s hard to remember through the rotting nausea and disorientation after surviving being lost in the desert. But it comes back fleetingly. It was the death of the human male that pried my mind loose. That death bothers me…

Somehow I found myself wandering the desert with a wood elf monk and a half orc fighter. We were seeking out other survivors and a caravan to join before dying, lost in the desert. That was when we came upon the raiders (perhaps slavers) about to kill the man and the children.

The monk leapt into action diving down the cliff as if walking on air while the half orc threw me over his shoulders as he climbed down carrying me. As we leapt into the fray it was then that I noticed a cleric (though I saw no visible symbol of his god) with a young child moving forward from the far end. The battle was hectic, but decisively quick. The only point of note was that the child is not what it seems. It blasted a bolt of purple energy through one of raiders leaving nothing but a hole in its chest. And it speaks telepathically. I can only surmise it is a warlock who has made a pact with some unknown force.

We rescued a middle aged man and two young children. The young girl wouldn’t speak and seems traumatized. She worries me though. For if it were something more…had she been warped by the ancient Midian forces we might be forced to kill her. Something I’d abhor. But you can’t screw around with those susceptible to Midian mind control. They have to go. I’ll keep an eye on her. Hopefully watching her caravan getting slaughtered just messed her up. Considering the alternative, that would be best.

Back to the young boy and the man, they seemed to have some kind of abnormal hatred and disgust with the half orc who I have found to be most pleasant and agreeable. The two also seem to have below the average IQ. They could not tell the difference between a half or and an orc (they think he’s an orc). The man says that he’s working for some merchant recovering artifacts and the boy says that he and his sister are seeking out their father. The kid seems like a sketchy racist (speciesist?), but I’ll let it go since he’s a kid.

The rest of what happened is vague for me as I floated in and out of dementia. I remember pulling my own gold piece out of that child’s ear instead of a copper (foolish, just foolish). We all got our own riding lizards now to ride (I call mine Cloppy! I just wish he had hooves… War ponies…) and our half orc friend seems to be quite the tracker and survivalist.

But I remembered the fighting. The Faithless and then undead zombies came after us. And then that demonic hell storm of wind that can rip the flesh from you skin too? I don’t think so. I made my own pacts and deals just to get here. I’ve studied the arcane and the histories of these empires so that I could some here to seek my future. And then three Midian incidents happen after we pick up that man and the two kids.

I considered for a second that it might have something to do with the girl, but she just a little girl. I decided to give her the benefit of the doubt to start (though after meeting the creepy alien kid that may not be a wise decision in the future). I pulled my trusty hand crossbow Betsy and called the human out saying that he was bringing this down on us.

I’m not sure if this new group was already thinking the same as I. We hadn’t communicated that much. But everyone swung around in full force when I got the ball rolling. Though, that teaches me to watch out for unintended consequences. Once I knocked over the pebble that man’s death was as sure as if I had stabbed him myself.

We found an old box that was warded somehow. And it dealt with the Talathos. I don’t know much about their religion (never could stay awake in religion class) but I do know they are as bad as it gets on the evil meter. Supposedly this guy was retrieving it for some merchant. Some debate ensued and tempers flared. However something about this man enraged the wood elf and the cleric to the point where they practically fought for the right to kill the human. Though the monk beat him to the punch.

Looking over at the young boy who was horrified I considered jibing him about the half orc not killing the human. An elf did it. But I thought better of it. Something about that kid bugs me though. Unlikeable little bastard he is. Instead I helped calm him and his sister down while the rest of the party went through the human’s things and disposed of his body. One nice thing about being a Halfling. No one even thinks to ask you to carry the bodies, heh.

My mind is clearing and my appetites have returned. With a little luck…well we’ve had quite a bit of both good and back luck actually. With a little skill we can find ourselves to an outlying minor city from the City of Crypts and that’s where I throw the pitch. See if these guys are willing to stay together to start raiding some Midian crypts. That’s where the real money is.

I can take care of the traps (hopefully) and we have an honest to god cleric (pun intended) with front liners. Give me a nice bottle of Einsley red wine and a buxom Halfling girl on my lap and we’ll be right on spot. And once I have enough money and items I can move to the City of Crypts and try to start my guild.

That creepy kid has some good ideas… A guild of scholars, sages, and lore masters? I’ll have to come up with a good name of course. Something that helps sell it. Maybe I’ll ask the creepy kid again. A repository of knowledge and lore. I like it. Hopefully these guys stick around to help me get there!

-Zander Blackbarrel
Sage, Scholar, and Trap Finder

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Dustburn, City of Shattered Spires

It began on the 7th Day, of the Month of the Beast, in the Year of the Bloodstorm. An explosion engulfed the Scarlet Pyramid, an explosion that could be seen as far away as the digger camps in the ruins of Gha’harash and Mha’garaan to the south west. The energy that emerged was felt by every divine and arcane caster in the city, as well as resonating with sites of unholy power. In the heart of the City, in the White Tower, Sovan knew what had happened. Thaos the Betrayer, the eldest son of Zhon, had been set free from his prison. Unwittingly aided by adventurers, and helped by Tythis the Chaos Lord, he set about seeking revenge upon his unholy father. They sought an alliance with the Talathos, and gave them the secret to tapping upon the energy on the Unborn God, increasing their power. Immediately, the Dark God Morkhaal the Death Wyrm moved to prevent his millenia old plan from being disrupted, and he sent in his legions of followers, the dreaded Faithless, to make war upon the undead of ancient Midia, who adhered to the Talathos. The battle between the Midian undead and the Faithless spilled over into the City itself, as the armies of both threatened to overwhelm the desperate defenders of the City.

The final straw came when the demons that infested the ancient Acropolis, led by great demon of the Acropolis and a mysterious figure in a white Midian death mask calling itself the Silent Emperor,assaulted the City. In response, Jack One-Eye, the Defender of the City, made a decision to retreat from the occupied area to a more secure location closer to the remnants of the Great Bastion. He and Ashok the Great, former Emperor of ancient Midia, channeled their connections to the Towers of Magic protecting the City, and they moved, melding into new positions to protect the relocated City, except the Black Tower of Necromancy, which remained as it always has, near the Great Midian Necropolis.

Now, the landscape around the City has changed. Unable to brave the dangers of the City itself, which was now more dangerous than ever due to the constant warfare around it, the smaller settlements, perched on top of the ruins of the cities of central Midia, which were now seen as prime site for looting, maybe not as rich as the central City itself, but still packed with more than enough wealth for the streams of looters desperate to hit it big. Now the caravans stream to these settlements, subject to raids by the Faithless warbands, or roving undead, while the Knights of the Circle have joined the fray to protect pilgrims visiting the shrines to the Pantheist martyrs in the area, constructing strongholds, and raiding both the Midian undead and the Faithless. One of these settlements is Dustburn, once the great Midia city of Duras Buram, located on the edge of a plateau shattered by might, ancient magic into shards and spires of rock, riddled with ancient Midian crypts built into the cliff faces. Here, in the center of a raging war, lies the start of new legends, new adventures, and new fortunes.

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Ashok's Return

ABA’s – Micky – $5, Rob – $15, Will – $10, Eddie – $0, Ian – $0;

Rachel looks at Keira and says she is not happy with her. She needs to sit down and listen. She has fucked up things hard, Rachel has worked on things for 30 years and she has screwed things up. We have one try to fix this and she vanishes. A messenger shows up from Lord Jack asking for an audience with us when we have a chance. Outside we see a man in Terak Nomad robes that is a lycanthrope that bears a striking resemblance to Lord Yogurt. He says alright lets go and leads us into the city which looks kinda crappy and lots of guards dressed as terak nomads for the most part. Lots of people going in and out and a fair number of people that bear a resemblance to Lord Yogurt. And leads us to a large building and a large central room with a big table and maps, a big guy handsome and dressed in terak nomad robes. He introduces himself as Jack and we talk to him about killing faithless. Jack charms Keira for a meeting later and recommends we go see Sovan in the Tower of Divination. And we do.

We ask him about what we need to do to make Rachel happy. He says that we have to talk to Zhon about getting the Mideans back on board. Talk to Princess Moon to talk to Mhoram. We head to go talk to Urza at the Tower of Universal Magic for the Princess. Keira gets them to enhance her mask and we ask about items. During the night she goes out to try and start a cult but runs into problems. Outside the town are refugee camps and she tries again out there with better luck. She does have a run in with some chaos monger but hits him with the chaos staff which laughs at it. We head out the next day to go find the temple of Zhon so Lord Yogurt can talk to him. On our way we get attacked by faithless. We end the fight when Asheron makes all of them nauseous from noxious blasts and we kill them all. – 100gp each – 24 faithless ears.

We continued on to the temple of Zhon, it looks like it exploded from the inside. It appears devoid of all life, the altar is centered and there is a large black stain in the center of the room. We make a chant to Zhon and drop some of Lord Yogurt’s blood on the altar and we summon up lord Zhon. We asking him what he wants to free the Midean’s to work for our side, he asks us to basically owe him a favor at a later time and it screws over the Talathos. Keira asks for his help. And we all agree to due so, he takes Rob’s death mask, puts it on the altar and it turns Mithral.

“The party of the first party, Grugnir, Asheron the Gnome, Nimok (formerly known as Thorax), Valeera Scourgeborn formerly Princess Keira, do hereby acknowledge that after the completion of their task of preventing Mhorkhall from using the power of the unborn from forming a new avatar that they shall perform for me, Zhon, one service to be decided by me at my discretion that will be within their physical, mental and moral abilities, not to exceed their mortal capacities. In return, I, Zhon the Pale Lord, do hereby agree to use my hidden asset to bring the midean houses that are allied to the coalition back into the fold and keep them there.” We agree, prick our fingers and sign the paper that appears from the goop.

Zhon vanishes, a figure comes out and grabs the mask and puts it on. Ashok the Great, former Avatar of Zhon, is now the Emperor of Midea again again… He tells us that its time to go. We follow him out and there is Torak WhiteEyes and he says ” its funny how things come full circle”. We head back towards where everything is now, and Ashok says his one comfort in all this will be the look on Jack’s face.

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Tower of Blood

We prepare to go to the tea party with the Princess (which Asheron thinks is a naga or snake blooded somehow). The columns outside are carved with snake motifs, doors and walls as well. We knock and a bald servant answers. They lead us out to the garden, the water in the fountain is drugged but we all shake off the effects (Grugnir sparkles for a second). New servant comes to get us but it isn’t the same guy, he just looks the same. They ask for our beverage choices and bring them and a few minutes later, three identical naked girls come out (enchantment and necromancy on them) and start playing music. Princess Kastanel il-Balak, one of the first founding families of the midean empire, a great house. Some guy comes in and sits down near us and doesn’t introduce himself. He says the princess told him to meet us. A little while later four guys carrying a litter bearing the princess (smoking hot) comes in. (SNAKEY CHICK!!). Interested why we (touched by the gods) are in her pissant town, because it was closer. She wants to offer us stuff since we are in power. We ask about the City of Crypts.

15 years ago a pyramid exploded, undead started ranging, gnolls everywhere, a huge chunk of the city was killed (half the population) and the others pulled back to the once dry lake which isn’t anymore. Rebuilt walls and everything, an individual proclaiming himself as “Prophet/messiah/ foretold one”. No one knows who he is, not midean descendant, demons and undead obey him, including the 5 faceless lords. Jack is his hated enemy, he rules the humans and survivors in the city. There is a sort of war going on in the city now. Talzonnis (the foretold one) – means child of vengeance – ruling out of the palace of emperors with the pit fiend there is his general. The faceless lords only followed the Dark Queen (must be a representative of Morhkaal then). He has restarted the Dark Realm. The towers moved to the new part of the city, Jack talked to the keeper of the tower of ancient magic – Prince Rahk-maal. The towers aren’t functioning as they used too (their powers are being blocked by him and vice versa). Jack has called for heroes to come and help the city. She wanted me to impregnate some Halfling girls so that she could eat my grandkids. We leave after Asheron tells her that he will remember this.

We go to the palace to get Keira’s mask, we get in because Thorax is a lord here now (Lord Yogurt). Asheron makes a deal to get us to the City of Crypts, we walk through a gateway to end up a half a day from the city. We enter a gateway with Ythrag serpent glyphs and the castery types open the portal and send us on our way. We step through and find ourselves in the midst of ash and dust in the Bastion of Despair. An eerie presence is near us, a short guy steps out wearing a mithral death mask and exquisite mithral robes. We hear a disembodied voice (childlike), if we came here before we were ready it could be very dangerous. The betrayer knows we are here, thaos the son of Zhon, he has sent a number of faithless after us, thaos is talzonnis in a mortal form working for Morkhaal to get vengeance on everyone he hates (everyone really). A dozen guys in midean bronze armor come around with war lizards for us to ride. The guy is Vashaan al-Malik, emperor of midea, the child emperor. We ride toward the city and we see signs of camps, watchfires, smoke over the city and he talks to Lord Yogurt about how he hates Jack but keeps running into his kids and grandkids. Keira finds out a secret about the blood tower from Vashaan and then gains a skill power (roll two dice every time she does a skill check), and we pick up the pace as the faithless are at our heels. Tower of Necromancy did not move, he asks where we want to go, the tower of necromancy, midean stronghold – Great citadel of Ashok the great with the combined might of the midean houses, or the temple of gentle repose where Jack is set up. We decide to go to the Temple of Blood. Blah blah blah, stuff happens, tower talks and is all wibbly wobbly and non dimensional. Keira wants to change but stay the same, tower tells her to start all over. The tower fixes the gnome (the fleshcrafting was imperfect), and then Keira decides what she wants and Rachel shows up and says that’s it? She says yes and Rachel tells her that she would get the same package that Jack had.

Red glow covers Keira and she turns to gloop for a bit, then it pops and she is back but looks no different. Rachel looks and asks if she got everything she wanted. “I didn’t get everything I wanted but everything I asked for.” She has the Oramite symbol of the Crowned Pheonix on a burning throne on her now – symbolizes rebirth. She also has the symbol of Rachel intertwined with the pantheon symbol she already had on her.

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Talk with Chaos

Standing before the door, the rogue checks the door and says he isn’t sure but he thinks its clear. Nimoch tries the door and blades come out and cut him up a little. But the door opens and we see two statues and a raised dais with a sarcophagus. We enter and the rogue finds a trap on the dais. He disarms it but someone coalesces from the tomb four ghouls four wights and two clay golems come forth. We kill them all and loot the room. Mummy in the tomb – +2 midean bronze armor, +2 unholy mace of bleeding, +2 electrum death mask, ammy fire resist 15 turn resist 5; coffin – elven longsword (it starts speaking in elven) – it insults grugnir’s stench and tries to get Asheron to jump, +3 longsword reptile bane +2d6 vs reptiles (extra +1), +2 shortspear, 2 potions of mind reading, 35291 copper, 63120 silver, 10942 gold, 372 platinum, 2 150g gems, 2 250gp gems, 4 500gp gems, 2 1000gp gems, 3 javelins of lightning, bag of holding V (for rob), staff of black/red metal with a red glow that keeps changing its schools of magic and whether it is magic (chaos). We divvy up loot from the tomb. Gold total:210,706 – 50K each, 10706 for the cleric.

Asheron tries to pick up the staff but it says hell no. It says it will have to deal with us and calls up a glowing red stone and says none of us are chaotic. It will travel along with us and we will try to sell him to a chaotic person. We agree and ask what he can do – Staff of the Chaotic Mind he gives a random stat bonus or penalty every day and has a random chart for stuff – pain in the ass. We head back and sell stuff to the blackmarket and then head back to our house to recoup and get ready for Asheron’s tea meeting and a party the next night.

While we sleep the staff starts glowing and says it is to be a bridge for us to talk to someone. We talk to the current proxy of Tithys about the possibility of how we are being screwed. The Unborn is a host of divine energy left from the last talthos unborn god, the eaten gnome god, the mideans etc. If we go there since it is at a weak point in the far realm we can become the new Morhkhall, become 4 new gods under his control, and the gods all have plans for it. Other option is for us to get an Orham artifact and talk to him. We decide we are going to stay for the tea and the party and then head to the City of Crypts.

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Tricked by a Prostitute

We clear things up and head to the left at the first door. The door was trapped but our rogue evaded neatly. The room behind has a sarcophagus in it that had a specter pop out of it before anything could happen. We kill her after a short fight and investigate the sarcophagus. While we are looking, outside in the hallway four Mohrgs materialize near the half giant archer while he is alone. Inside the sarcophagus is loot, 80 gp of copper, 720 of silver, 1200 gp, 1800 gp in gems, (3800gp), 2600gp jewelry, bronze death mask worth 4000gp (10400gp).

Grugnir almost drops when the Mohrgs swarm him but we get in and save him and defeat the Morhgs. We then proceed to the next door. Behind is another Sarcophagus and the room is clear to explore. Inside the sarcophagus is moldering corpse and 60gp in copper, 500 gp in silver, 900 gp, 2 arts worth 1800 and 3000, (6260gp total).

Continueing on to the next door to the left. More of the same with a mummy in the sarcophagus. Defeat him, +4 turn resist ammy and 15 fire resist, +2 midean bronze armor, +2 midean unholy glaive, Iron midean death mask +2ac, 1500 gp in silver, 500 platinum, 1 scroll – flesh to stone, fear, wall of iron, necklace of fireballs 7 beads (type 6), 2 healing potions 12d6, bracers prot +4.

Over to the right side we check and there is another room as the others with a green glow coming from the sarcophagus. We head in and a witchfire (hag undead) and she asks us to get out of her home and we basically intimidate her. We agree to free her in exchange for her stuff and her going to city of crypts to necromancy tower. She gives us a tiara (1600g), Jeweled boustie (2700gp), elven silk robes (3600gp), +2 shield, 320gp, 1200gp. The next two rooms are the wives of the master (a mummy cleric).

Next room the same as last with wisps of black smoke coming from the sarcophagus. We open it and inside is a burning corpse. Loot it: 400 gp, 3000gp, 2000gp, jewelry – 1500gp and bronze death mask 2500g, 2 art – 2500gp and 1800 gp, 1000gp rare perfume, 2000gp in spices.

Next room the same with another smoking sarcophagus. Inside is a gaunt figure writhing on fire babbling something about some bitch got to her and then combusts. Looks like what the witchfire could do. +2 human leather armor, boots of haste, +2 bracers of prot, +2 cloak resist, 600gp, 2000gp, 5000gp, statue worth 1500gp. Witchfire is gone, she lied to us obviously.

Total gold – 59800gp _whatever armor and weapons sell for

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The Kiera

Creating a Kiera

Type: The creature’s type changes to “kiera” (augmented).

“Kiera” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). Most kiera’s were once humanoids, fey, or monstrous humanoids. A kiera uses the base creature’s stats and abilities except as noted here.

Abilities

  • Darkvision 60’
  • Lifesense 60’
  • Natural Armor improves by +2.
  • Channel Resistance +4
  • DR 10/Magic
  • Resist Cold, Acid, Electricity 10
  • Fast Healing 10
  • Undead Immunities
  • Change all Hit Dice to d12s. Use your Charisma modifier to determine bonus hit points (instead of Constitution).
  • A kiera’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Weaknesses
Some evil powers that specifically target holy, good, and life oriented targets may affect a kiera. Channel Negative Energy can be used as Turn Undead on a kiera for example.

Special Abilities
Save DCs are equal to 10 + 1/2 HD + Cha mod.

Imbue Life (Su)
A number of times per day equal to the kiera’s HD + Cha mod they can Imbue Life into a target granting them 1/2 of the keira’s Fast Healing for 1 round per the keira’s HD. By expending 2 uses the keira can instead crate a 10’ Aura that grants allies within 1/2 of the keira’s Fast Healing.

Children of the Light (Su)
Once per day, a kiera can call forth 1d4 Celestial Weasel Swarms, 1d4 Celestial Eagles, or 1d6 Celestial Wolves. These creatures arrive in 2d6 rounds and serve the keira for up to 1 hour.

Create Children (Su)
A kiera can create a Childer by two methods. Either by having children through normal child birth or by imbuing a part of their essence into another. The method of doing so however is unknown at this time.

Divine Inspiration (Su)
A kiera can bring their divine inner light to bear when attempting to inspire others and sway them. This ability requires line of sight and hearing and all targets must succeed on a Will save to resist. This increases the kiera’s reaction step on the Diplomacy table by three and works as the Mass Suggestion as well (as mass suggestion at caster level 12th).

Scourge of the Pantheon (Su)
Any creature hit by a kiera’s melee/natural attacks gains two negative levels, regardless of immunities, if they are an enemy of the Pantheon. This ability only triggers once per round, regardless of the number of attacks made.

Change Shape (Su)
A kiera can use Change Shape to assume the form of a Eagle or Wolf, as Beast Shape II.

Energy Form (Su)
As a standard action, a kiera can assume a positive energy form at will (as gaseous form at caster level 5th), but can remain in this form indefinitely and has a fly speed of 20 feet with perfect maneuverability. It resembles motes of silver and gold.

If reduced to 0 hit points in combat, a kiera assumes a positive energy form (see below) for up to 2 hours and attempts to escape. It can normally travel up to 9 miles in 2 hours. Additional damage dealt to a kiera forced into this form has no effect. Once at rest, the kiera is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at their normal rate.

Shadowless (Ex)
A kiera casts no shadows and shows no reflection in a mirror.

Spider Climb (Ex)
A kiera can climb sheer surfaces as though under the effects of a spider climb spell.

Ability Scores: Str + 6, Dex + 4, Int + 2, Wis + 2, Cha + 4. Similar to an undead creature, a kiera has no Constitution score.

Skills: Kieras gain a + 8 racial bonus on Bluff, Perception, Sense Motive, and Stealth checks.

Feats: Kieras gain Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, and Toughness as bonus feats.

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Empire of Shadows

ABA’s – Micky – $15, Rob – $25, Will – $10, Eddie – $0, Ian – $10

We head toward the palace of the Emperor. Outside is a giant statue of Julian Childes the First Emperor of the Empire of Shadows. We enter, serving girls bring us drinks and a man walks in. He says welcome to the city he expected us to go to the City of Dragons instead. We introduce ourselves and he introduces himself as the chancellor of the empire and warn us to be prepared to meet the emperor since he takes some getting used to. They were warned about us coming and being servants of the gods, they wants us gone as soon as possible so we don’t bring agro down on them. We enter the throne room and are presented to the emperor.

He asks us to call him King Jason instead. He offers us land and title, the princess turns him down and then renounces her family name in front of him. She asks as a favor for a platinum death mask. He offers to make her a member of the inner court but she turns it down. He is offering to look out for her but she is too proud to accept. She warns him that if Emperor Gall doesn’t support him then the pure blooded tiefling girl will be putting herself up for the job. He is going to think about it, the vizier starts writing scrolls, Keira turns down being included in the Emperor’s family to stay out of all the midean deals, pacts, politics, etc. We all turn down title and lands except Nimok. We go to the house that the emperor set aside for us and get ready for the party tonight. While Keira is getting her massage a white light infuses the building and we break in to the room to see if she is okay. She is there getting a massage and does not notice the mithral masked man on the window ledge behind her with white light coming out from his eyes.
He looks at us and says “Lady Rachel wanted him to look up on us, but we do not need assistance” He is marked by Rachel (they all have white eyes but he is not Torak). Rachel is happy with her decision to renounce her family. Her grandfather has a replacement for her already but that’s his problem not as much ours. No one crosses Khaskasar and lives, except him (said gleefully). He was a former emperor of Midea that switched to the good guys and works for Rachel now. He leaves.

We get our new clothes and head to the party. An undead woman asks a bunch of questions of us and leaves, 10% of the party is undead. Asheron detects someone at the party has naga blood. We get on with it. The vizier walks up and says a high priestess wants to talk to her, she asks which religion, she gets the run around, finally gets an answer, Talathos. We all receive about 2500gp in gifts from the party people. We go to head out and start killing things but look at magic items first. They carry nothing past +1 items, the rest get turned in to the city but there is a thieves guild operation outside the city to get things and sell stuff. We head back to sleep before heading out. The next day the princess goes to turn in her treatise on running the empire of shadows better.

Asheron gets a message from princess lady Castonel from house Il-b’lak. It is a note requesting my presence at her place one evening for entertainment and refreshment. We head out for the day to get to killing. We enter a tomb and it smells vaguely of cinnamon. It is the tomb of a lesser priest.

There are statues in the front of servants that are not alive, dead or undead. They are people held in stasis to be used in the afterlife. Asheron figures out how to activate one of them and commands her to follow us for now. We go ahead and start heading into the dungeon. The first room has six mummies in it and a floating ball of organs and tentacles. We clear the room and heal up.

“I will hit you with gnomish bolts of warlock fury.”

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Lifepire Stats

No Con Score
Hit Dice changes to d12
Darkvision 60 feet
Life Sense
Immunity to Mind Effects, poisons, sleep, paralysis, stunning, disease, death effects and bleed
Immune to effects that require a Con save unless it also affects inanimate objects
Fast Heal 2
No need to eat, sleep, or breath

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