Perturbed. That’s what I am.
We come in here to clear the place (or so I think), yet my companions are unwilling to take what they call “unnecessary risks”. Who cares if the rooms had blood in them?!! They refused to enter and we could have found loot!! Blood and nothing else?! No way they’ll enter. Some corpses, traps, undead, and more?!!? Let’s go in THOSE rooms!! Phhbtt.
In the final room I mentioned in my last entry we later noticed that the marble slabs were minor artifacts. The room had statues dedicated to all of the Talathos except for Morkhal and Zhon, which is to be expected. And there were also several red and black marble slabs with their tops enclosed with translucent crystaline domes. Inside were blackened writhing humanoid figures with black and red flaming midian runes burned into their skin. It looked to be 3 humans, an elf, and a dwarf.
After that we encountered a room of solid white marble with blood pools and splatter everywhere. There was an invisible barrier that allowed our core party members marked with the tattoos to enter, but no one else. It was here that we first saw the woman who rose from the blood beckoning us to enter. Did we? No. It was an “unnecessary risk”. Goodbye loot!!
Next we found another empty room with a begemmed, flaming skull covered in midian runes siting dead center in the room hovering. Also, an “unnecessary risk” so we moved on. I told the warlock to shoot at it from outside of the room, but she refused as well. Sigh.
The third room that we encountered was where we found another one of the dangerous midian undead lords. There were two powerful casters, a very powerful mummy warrior, an iron golem, and a range of mummies. Some of them were warriors and some seemed to be some kind of unholy clerics or paladins. The fight was difficult here as well. We almost lost our Paladin, but in the end we pulled through without any major losses.
But now that these rooms are covered we should get to the points of interest. The woman covered in blood from the blood spattered room appeared in the last room blessing me in the name of The Painbringer (Talathos god). It appears that blood trails weep from my eyes now, and I can invoke this blessing one time within the Pyramid to kill a foe more easily.
Also, our “good” druid and servant of Erayne, has begun mumbling to himself in Midian languages he doesn’t know. I’ve heard of this before. Humans who have the pure blood lineage of ancient Midian lines in their veins. Some lose their minds, others become possessed by their ancestors, and the lucky few master this innate curse to become the most powerful casters around.
The marks of Orihim and Rachel, the Panoramas in the Ruins, the Druid’s Bloodline only now “activating”, the personal attention of a servant of The Painbringer, Masque’s involvement with Orihim/Rachel and us, the specific artifacts the Consortium is seeking… Something smells wrong.
Midian Black Iron Glaive + 2, Mortalbane (+ 2d6), Reach, 2d8, 19-20/x2
Midian Bronze Dagger of Impaling + 2, auto confirms crits
(x2) Gauntlets + 3, Mortalbane (+ 2d6)
Staff of Dark Wrath + 3(Cackling Wrath/Hungry Shadows) (30 charges)
Bloodsteel Full Plate + 2, of Unlife (Undead template)
Midian Black Iron Full Plate + 3, Light Fort, 20% Ranged miss chance, Positive Energy Immune
Bronze Plate Mail + 3 (Base AC 6, Max Dex 2) Maleable
Chain Shirt + 3
Midian Bronze Lg Shield + 3
Amulet of Psychic Poison (Mental attacks cause 1d6 Int Primary/Secondary)
(x8) Amulet of Fire Resist 15
Tome of Clear Thought (+ 2 Int)
(E) Electrum Death Mask + 2 AC, + 2 Wis, + 2 Spell DC’s
(E) Electrum Death Mask + 6 Wis, + 4 Spell DC’s
(E) Bloodsteel Greatsword + 3, Mortalbane (+ 2d6), + 10dmg on Evil Smites
(E) (x3) Human Skin + 3 (Base AC 2) Evasion, + 4 Dex, Shadowstep 3/day
(E) Full Plate + 3, Light Fort, Darksoul (1/2 dmg from effects targeting Evil)
(E) Crown of Souls, Living creature dying w/in 20’ heals you 1d6/HD
(VE) (x4) Black Iron Box: 4 glossy black stones (RELICS) +1 attribute, Taint: 1
(VE) (x3) Black Midian Scroll: 1 Feat, Taint: 2
(VE) (x2) Midian Tablet: + 4 Skills, Taint: 1
(VE) Creepy Eye: Lifesense, + 4 Spell DC’s, + 2 Int/Wis, Taint: 1